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	<title>Kimberly Hirsh &#187; Reviews</title>
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	<description>Learning Enthusiast and School Librarian</description>
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		<title>Book Review: Social Media for Social Good</title>
		<link>http://www.kimberlyhirsh.com/book-review-social-media-for-social-good/</link>
		<comments>http://www.kimberlyhirsh.com/book-review-social-media-for-social-good/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:46:40 +0000</pubDate>
		<dc:creator>Kimberly</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.kimberlyhirsh.com/?p=1042</guid>
		<description><![CDATA[In Social Media for Social Good, former social media consultant Heather Mansfield, principal blogger at Nonprofit Tech 2.0, provides a guidebook for nonprofits entering the social media world for the first time. Mansfield divides the Web into three eras: the &#8230; <a href="http://www.kimberlyhirsh.com/book-review-social-media-for-social-good/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.goodreads.com/book/show/11297282-social-media-for-social-good"><img class="alignleft size-medium wp-image-1043" title="Social Media for Social Good" src="http://www.kimberlyhirsh.com/backend/wp-content/uploads/socialmediaforsocialgood-198x300.jpg" alt="Social Media for Social Good" width="198" height="300" /></a>In <a href="http://www.goodreads.com/book/show/11297282-social-media-for-social-good"><em>Social Media for Social Good</em></a>, former social media consultant Heather Mansfield, principal blogger at <a title="Nonprofit Tech 2.0" href="http://nonprofitorgs.wordpress.com/">Nonprofit Tech 2.0</a>, provides a guidebook for nonprofits entering the social media world for the first time. Mansfield divides the Web into three eras: the Static Web (1.0), the Social Web (2.0), and the Mobile Web (3.0). She explains the importance and value of online tools in each era, explaining that each builds on the era before it. She also identifies specific tools such as <a title="Facebook" href="http://www.facebook.com">Facebook</a>, <a title="Flickr" href="http://www.flickr.com">Flickr</a>, and <a title="YouTube" href="http://www.youtube.com">YouTube</a>, and gives best practices for using these tools. At the end of the book, she includes &#8220;Your Nonprofit Tech Checklist,&#8221; a step-by-step map for planning your organization&#8217;s social media strategy.</p>
<p>Mansfield provides a wealth of information and enhances her own advice by providing Nonprofit Examples of Excellence at the end of each chapter and a &#8220;<a title="Google" href="http://www.google.com">Google</a> This!&#8221; section with recommended search terms for more information and examples. <em>Social Media for Social Good</em> has both breadth and depth. I purchased it to support my work with the <a title="Durham Savoyards" href="http://www.durhamsavoyards.org">Durham Savoyards</a> as we enter our 50th Anniversary year; the time seemed ripe for launching our organization into Web 2.0 and beyond. Mansfield focuses on suggestions that at first glance would work only for large non-profits with the budget to hire a social media manager, but with some tweaking, the work can be spread across a range of volunteers.</p>
<p>I highly recommend this book not only for anyone working with a 501(c)3, but also for anyone working in education. The principles are applicable to any organization that relies on external participation and support to succeed at its mission. I think they are especially relevant in the field of education, where providing readily-accessible evidence of the good work we do helps us demonstrate the need for continued funding and personnel support. For example, Mansfield suggests having the Board or staff of your nonprofit create a &#8220;Thank You&#8221; video for supporters. At a school library, you could have students create a video to thank donors or volunteers. In a classroom, you could create a Flickr pool for your <a title="Donors Choose" href="http://www.donorschoose.org">Donors Choose</a> project and post the URL in the project description so donors could follow your students&#8217; progress through the project. <em>Social Media for Social Good</em> provides many more suggestions and best practices that will enhance your organization&#8217;s online marketing strategy. Check it out <a title="WorldCat" href="http://www.worldcat.org">at your library</a> or buy it today!</p>
<p><em>Social Media for Social Good</em><br />
by Heather Mansfield<br />
McGraw-Hill 2011<br />
ISBN 007177081X</p>
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		<title>Resource Review: GameFAQs</title>
		<link>http://www.kimberlyhirsh.com/resource-review-gamefaqs/</link>
		<comments>http://www.kimberlyhirsh.com/resource-review-gamefaqs/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 20:47:57 +0000</pubDate>
		<dc:creator>Kimberly</dc:creator>
				<category><![CDATA[Games in School Libraries]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://jossisahottie.com/kimberlyhirshdotcom/?p=129</guid>
		<description><![CDATA[GameFAQs (http://www.gamefaqs.com) is a fully-searchable online archive of video and computer game information.  It is owned by the GameSpot network but independently operated by Allen Tynan, a member of the site since its inception in 1995 and a GameFAQs employee &#8230; <a href="http://www.kimberlyhirsh.com/resource-review-gamefaqs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>GameFAQs (<a href="http://www.gamefaqs.com/">http://www.gamefaqs.com</a>) is a fully-searchable online archive of video and computer game information.  It is owned by the GameSpot network but independently operated by Allen Tynan, a member of the site since its inception in 1995 and a GameFAQs employee since 2004.  GameFAQs is free but ad-supported.  Strict policies ensure that ads are relevant and appropriate for all audiences.</p>
<p>GameFAQs provides multiple interface options.  For the user who wishes to find information for a specific game quickly, a search box sits immediately below the site’s logo, with a drop-down menu allowing the user to limit the search to a specific platform.   Those who prefer browsing may use the navigation bar labeled “Platforms” which lists all of the video game consoles in the two most recent generations as well as PCs and an “All Systems” option; the site also provides a dropdown menu on the same bar which includes several older platforms.  The user can then further narrow her options by selecting titles beginning with a specific letter of the alphabet or in genres such as “Action,” “Role-Playing,” and “Sports.”</p>
<p>The site’s scope is both broad and deep.  It includes user-submitted FAQs for games as old as the 1972 Magnavox release “Table Tennis” and as new as “Final Fantasy XIII,” with a US release date of March 9, 2010.  The full system list includes over 100 platforms for computer and video games.  The depth of FAQs varies depending on the game.  For the puzzle game “Tetris,” only general FAQs are provided, consisting of information such as game controls, pieces, and general strategies.  For “DragonAge: Origins,” a recent role-playing game, a nearly 40,000 word walkthrough guides the player through each plot element in the game; also available for this game are guides for specific character types, hidden content, the magic system, and item creation.</p>
<p>While GameFAQs is not the only resource of this type, it is unique in its affordability, comprehensiveness and accessibility.  Commercially available guides such as those produced by Prima and Brady Games only address one game at a time and have list prices in the $20 to $30 range.  Gaming magazines like GamePro do not have searchable archives and have cover prices of about $6 per issue.  Other online sources, such as IGN, include only general FAQs.  Unlike these sites, GameFAQs requires that most of its guides be presented in ASCII text format, ensuring accessibility and interoperability.  GameFAQs also includes social aspects such as message boards and a Q&amp;A feature where users can respond to each others’ questions about games.  Both this and the fact that GameFAQs relies entirely on user-contributed content give young adults who join the community the opportunity to write for an authentic audience.</p>
<p>GameFAQs is a valuable resource for all gamers, but may be of particular interest to library youth services departments and middle and high school librarians.  Teachers looking for authentic audiences for student writing can take advantage of the community aspects of the site.  Young adult services librarians will find it useful both for individual patrons and as a support for gaming programming.  With its low cost and wide appeal, this resource is suitable for school, public, and academic libraries.</p>
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